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Irregular long-form blog. For the latest news, see the posts on Patreon.
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Photoscanned Texture Creation Process

September 1, 2022 Rico Cilliers 15 Comments

Introduction Welcome to this breakdown of our texture creation process. In this guide we will be going over our workflow…

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Posted in: how-to Filed under: 3dscanning, ArtEngine, Asset, b3d, Blender, darktable, PBR, photogrammetry, photoscanning, Poly Haven, rawtherapee, RealityCapture, textures, texturing, tiling, Unity

Blue Wall Scene File

August 12, 2022 Greg Zaal Leave a comment

Download this Blue Wall scene file.

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Posted in: Scene Files

Pawn Shop Scene File

Greg Zaal Leave a comment

Download this Pawn Shop scene file.

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Posted in: Scene Files

The Shed: A Community Project

August 3, 2022 James Ray Cock 10 Comments

We worked together with our community to create a garden shed environment, filled with high quality props created by dozens of different artists.

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Posted in: Community Projects, Scene Files Filed under: 3D, Asset, b3d, Blender, cc0, Challenge, Community, Competition, contest, Environment, Game Engine, Garden, Greenhouse, Land, Outdoor, Plants, Poly Haven, project, Prop, Shack, Shed, Substance Painter

Dev Log #11

July 28, 2022 Greg Zaal 1 Comment

Asset browser integration, community contest, translations, #bcon, the render gallery, and our texture workflow!

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Posted in: Dev Logs

Simple Prop Workflow

July 15, 2022 James Ray Cock 7 Comments

This is a very brief breakdown of the process I use to create a simple prop. I’ll go over what is meant by each step and share some useful resources along the way.

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Posted in: how-to Filed under: Asset, Blender, Breakdown, cc0, Engine, Game, Hammer, Poly Haven, Substance Painter, Wooden, Workflow

3D Printable Godox AR400 Polarizer

Greg Zaal 10 Comments

I am by no means a product engineer, but I figured I would share the files for our 3D printed…

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Posted in: DIY Hardware

Smugglers Cove: Weigh Anchor and Hoist the Mizzen!

June 22, 2022 James Ray Cock 1 Comment

Smugglers Cove Assets now on the UE Marketplace.

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Posted in: News Filed under: Asset, b3d, Blender, cc0, Pirate, Poly Haven, Unreal Engine

Dev Log #10

May 18, 2022 Greg Zaal Leave a comment

New hires, plants, power outages, and upcoming assets!

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Posted in: Dev Logs

Dev Log #09

February 14, 2022 Greg Zaal 3 Comments

Cove updates, FBX files, Texture dimensions, API documentation, and QC tools

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Posted in: Dev Logs

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