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Irregular long-form blog. For the latest news, see the posts on Patreon.
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Blender Conference 2022

November 3, 2022 Greg Zaal 4 Comments

James, Dario and I traveled to Amsterdam last week to attend the first Blender Conference since the pandemic. To say…

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Posted in: Uncategorized

Dev Log #12

October 13, 2022 Greg Zaal 3 Comments

Big things are coming; #bcon22 talk; nature assets; thumbnail turntables; 5 year anniversary!

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Posted in: Dev Logs

Using a password manager is easier than remembering your passwords

September 8, 2022 Greg Zaal Leave a comment

Forget being more secure, using a password manager is more convenient.

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Posted in: how-to Filed under: how to switch, keepass, lastpass, onepass, password manager, passwords, set up, why

Photoscanned Texture Creation Process

September 1, 2022 Rico Cilliers 18 Comments

Introduction Welcome to this breakdown of our texture creation process. In this guide we will be going over our workflow…

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Posted in: how-to Filed under: 3dscanning, ArtEngine, Asset, b3d, Blender, darktable, PBR, photogrammetry, photoscanning, Poly Haven, rawtherapee, RealityCapture, textures, texturing, tiling, Unity

Blue Wall Scene File

August 12, 2022 Greg Zaal Leave a comment

Download this Blue Wall scene file.

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Posted in: Scene Files

Pawn Shop Scene File

Greg Zaal Leave a comment

Download this Pawn Shop scene file.

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Posted in: Scene Files

The Shed: A Community Project

August 3, 2022 James Ray Cock 11 Comments

We worked together with our community to create a garden shed environment, filled with high quality props created by dozens of different artists.

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Posted in: Community Projects, Scene Files Filed under: 3D, Asset, b3d, Blender, cc0, Challenge, Community, Competition, contest, Environment, Game Engine, Garden, Greenhouse, Land, Outdoor, Plants, Poly Haven, project, Prop, Shack, Shed, Substance Painter

Dev Log #11

July 28, 2022 Greg Zaal 1 Comment

Asset browser integration, community contest, translations, #bcon, the render gallery, and our texture workflow!

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Posted in: Dev Logs

Simple Prop Workflow

July 15, 2022 James Ray Cock 8 Comments

This is a very brief breakdown of the process I use to create a simple prop. I’ll go over what is meant by each step and share some useful resources along the way.

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Posted in: how-to Filed under: Asset, Blender, Breakdown, cc0, Engine, Game, Hammer, Poly Haven, Substance Painter, Wooden, Workflow

3D Printable Godox AR400 Polarizer

Greg Zaal 10 Comments

I am by no means a product engineer, but I figured I would share the files for our 3D printed…

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Posted in: DIY Hardware

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