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Protected: Hidden Alley: A Community Project

March 7, 2023 James Ray Cock

There is no excerpt because this is a protected post.

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Posted in: Community Projects Filed under: 3D, Asset, b3d, Blender, cc0, Challenge, Community, Competition, contest, Environment, Game Engine, Outdoor, Poly Haven, project, Prop, Shack, Substance Painter

Dev Log #14

February 15, 2023 Greg Zaal 3 Comments

Solar power for our new office, shed progress + the next community project, pine forest collection progress, asset rigs, home banner and non-square textures.

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Posted in: Dev Logs

Dev Log #13

December 12, 2022 Greg Zaal 2 Comments

2022 by the numbers, plans for 2023, Shed progress, new camera gear & a winter trip.

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Posted in: Dev Logs

Blender Conference 2022

November 3, 2022 Greg Zaal 4 Comments

James, Dario and I traveled to Amsterdam last week to attend the first Blender Conference since the pandemic. To say…

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Posted in: Uncategorized

Dev Log #12

October 13, 2022 Greg Zaal 3 Comments

Big things are coming; #bcon22 talk; nature assets; thumbnail turntables; 5 year anniversary!

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Posted in: Dev Logs

Using a password manager is easier than remembering your passwords

September 8, 2022 Greg Zaal Leave a comment

Forget being more secure, using a password manager is more convenient.

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Posted in: how-to Filed under: how to switch, keepass, lastpass, onepass, password manager, passwords, set up, why

Photoscanned Texture Creation Process

September 1, 2022 Rico Cilliers 12 Comments

Introduction Welcome to this breakdown of our texture creation process. In this guide we will be going over our workflow…

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Posted in: how-to Filed under: 3dscanning, ArtEngine, Asset, b3d, Blender, darktable, PBR, photogrammetry, photoscanning, Poly Haven, rawtherapee, RealityCapture, textures, texturing, tiling, Unity

Blue Wall Scene File

August 12, 2022 Greg Zaal Leave a comment

Download this Blue Wall scene file.

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Posted in: Scene Files

Pawn Shop Scene File

Greg Zaal Leave a comment

Download this Pawn Shop scene file.

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Posted in: Scene Files

The Shed: A Community Project

August 3, 2022 James Ray Cock 7 Comments

We worked together with our community to create a garden shed environment, filled with high quality props created by dozens of different artists.

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Posted in: Community Projects Filed under: 3D, Asset, b3d, Blender, cc0, Challenge, Community, Competition, contest, Environment, Game Engine, Garden, Greenhouse, Land, Outdoor, Plants, Poly Haven, project, Prop, Shack, Shed, Substance Painter

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Recent Posts

  • Protected: Hidden Alley: A Community Project
  • Dev Log #14
  • Dev Log #13
  • Blender Conference 2022
  • Dev Log #12