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Category: how-to

Using a password manager is easier than remembering your passwords

September 8, 2022 Greg Zaal Leave a comment

Forget being more secure, using a password manager is more convenient.

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Posted in: how-to Filed under: how to switch, keepass, lastpass, onepass, password manager, passwords, set up, why

Photoscanned Texture Creation Process

September 1, 2022 Rico Cilliers 12 Comments

Introduction Welcome to this breakdown of our texture creation process. In this guide we will be going over our workflow…

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Posted in: how-to Filed under: 3dscanning, ArtEngine, Asset, b3d, Blender, darktable, PBR, photogrammetry, photoscanning, Poly Haven, rawtherapee, RealityCapture, textures, texturing, tiling, Unity

Simple Prop Workflow

July 15, 2022 James Ray Cock 5 Comments

This is a very brief breakdown of the process I use to create a simple prop. I’ll go over what is meant by each step and share some useful resources along the way.

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Posted in: how-to Filed under: Asset, Blender, Breakdown, cc0, Engine, Game, Hammer, Poly Haven, Substance Painter, Wooden, Workflow

How we handle 80TB and 5M page views a month for under $400

January 5, 2022 Greg Zaal 39 Comments

How the heck do we run a massively popular website and asset resource while being funded primarily by donations?

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Posted in: how-to Filed under: hosting, web, website

How to Create High Quality HDR Environments

February 21, 2019 Greg Zaal 18 Comments

My goal with this series of articles is to explain everything I’ve learnt about creating HDRIs in order to try…

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Posted in: how-to

How to Shoot the Sun and Avoid Clipping

Greg Zaal 1 Comment

As you know, it is absolutely imperative that the light sources in an HDRI are not clipped. In some indoor…

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Posted in: how-to

Camera Gear for HDRIs

Greg Zaal 5 Comments

Perhaps one of the most common questions I get asked is “What camera do you use?”. Usually with any kind…

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Posted in: how-to

What is Clipping?

December 6, 2018 Greg Zaal 2 Comments

If you understand the difference between using a JPG file and a HDR/EXR file for an HDRI, then you already…

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Posted in: how-to

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