We dive head first into game design, Namaqualand blooms, and we take a trip back to an old hilltop.
How we made the Namaqualand asset collection
Files for our rig for cross polarized photogrammetry on the go – based on aluminum extrusions and 3D printed parts.
Namaqualand is on its way, the moon is rising, fabric is unfurling, and astro-HDRIs are soon to be sparkling brighter than ever before.
How to stitch a panorama when there are lots of moving things outside of your control: Masking, prioritized shooting, control point control, and blending options.
Progress on the moon, Namaqualand, modular assets, and plans for better geonodes assets.
The future of AI assets, why we won’t make them, and what that means for us long term.
How we made the Verdant Trail asset collection.
The Hidden Alley is here! Little Falls dries up, we’re making a box, and we went to the moon… lab.
Wood, fabric, and the Pine Forest collection.