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Scanning the Moon

May 18, 2025 Greg Zaal Leave a comment

Around two years ago, we were contacted by Antoine Richard, a researcher from the University of Luxembourg working on a…

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Posted in: Uncategorized

Dev Log #22

October 15, 2024 Greg Zaal Leave a comment

We dive head first into game design, Namaqualand blooms, and we take a trip back to an old hilltop.

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Posted in: Dev Logs

Namaqualand

October 8, 2024 Greg Zaal 18 Comments

How we made the Namaqualand asset collection

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Posted in: Scene Files, Travel

Polarized Photogrammetry Rig for Elinchrom ELB 500 Dual Flash

July 2, 2024 Greg Zaal Leave a comment

Files for our rig for cross polarized photogrammetry on the go – based on aluminum extrusions and 3D printed parts.

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Posted in: DIY Hardware

Dev Log #21

June 20, 2024 Greg Zaal 4 Comments

Namaqualand is on its way, the moon is rising, fabric is unfurling, and astro-HDRIs are soon to be sparkling brighter than ever before.

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Posted in: Dev Logs

Dealing with motion when shooting HDRIs

May 17, 2024 Greg Zaal 4 Comments

How to stitch a panorama when there are lots of moving things outside of your control: Masking, prioritized shooting, control point control, and blending options.

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Posted in: how-to

Dev Log #20

April 22, 2024 Greg Zaal Leave a comment

Progress on the moon, Namaqualand, modular assets, and plans for better geonodes assets.

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Posted in: Dev Logs

AI and Poly Haven

March 25, 2024 Greg Zaal 10 Comments

The future of AI assets, why we won’t make them, and what that means for us long term.

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Posted in: Uncategorized

A Verdant Trail

February 5, 2024 Greg Zaal 3 Comments

How we made the Verdant Trail asset collection.

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Posted in: Scene Files

Dev Log #19

January 16, 2024 Greg Zaal 3 Comments

The Hidden Alley is here! Little Falls dries up, we’re making a box, and we went to the moon… lab.

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Posted in: Dev Logs

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Recent Posts

  • Scanning the Moon
  • Dev Log #22
  • Namaqualand
  • Polarized Photogrammetry Rig for Elinchrom ELB 500 Dual Flash
  • Dev Log #21