Asset browser integration, community contest, translations, #bcon, the render gallery, and our texture workflow!
This is a very brief breakdown of the process I use to create a simple prop. I’ll go over what is meant by each step and share some useful resources along the way.
I am by no means a product engineer, but I figured I would share the files for our 3D printed…
Smugglers Cove Assets now on the UE Marketplace.
New hires, plants, power outages, and upcoming assets!
Cove updates, FBX files, Texture dimensions, API documentation, and QC tools
A look back at what we learnt in 2021, and where we’re going 🙂
How the heck do we run a massively popular website and asset resource while being funded primarily by donations?
Smuggler’s Cove updates, team workshop, survey results
A sneak peak at our upcoming “Smuggler’s Cove” project, custom ZIP downloads, new sponsors, and of course WIP assets.