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Irregular long-form blog. For the latest news, see the posts on Patreon.
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Dev Log #11

July 28, 2022 Greg Zaal 1 Comment

Asset browser integration, community contest, translations, #bcon, the render gallery, and our texture workflow!

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Posted in: Dev Logs

Simple Prop Workflow

July 15, 2022 James Ray Cock 5 Comments

This is a very brief breakdown of the process I use to create a simple prop. I’ll go over what is meant by each step and share some useful resources along the way.

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Posted in: how-to Filed under: Asset, Blender, Breakdown, cc0, Engine, Game, Hammer, Poly Haven, Substance Painter, Wooden, Workflow

3D Printable Godox AR400 Polarizer

Greg Zaal 7 Comments

I am by no means a product engineer, but I figured I would share the files for our 3D printed…

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Posted in: Uncategorized

Smugglers Cove: Weigh Anchor and Hoist the Mizzen!

June 22, 2022 James Ray Cock Leave a comment

Smugglers Cove Assets now on the UE Marketplace.

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Posted in: News Filed under: Asset, b3d, Blender, cc0, Pirate, Poly Haven, Unreal Engine

Dev Log #10

May 18, 2022 Greg Zaal Leave a comment

New hires, plants, power outages, and upcoming assets!

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Posted in: Dev Logs

Dev Log #09

February 14, 2022 Greg Zaal 3 Comments

Cove updates, FBX files, Texture dimensions, API documentation, and QC tools

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Posted in: Dev Logs
PawnShop Render

2021 in a Nutshell

January 14, 2022 James Ray Cock Leave a comment

A look back at what we learnt in 2021, and where we’re going 🙂

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Posted in: News

How we handle 80TB and 5M page views a month for under $400

January 5, 2022 Greg Zaal 39 Comments

How the heck do we run a massively popular website and asset resource while being funded primarily by donations?

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Posted in: how-to Filed under: hosting, web, website

Dev Log #08

December 7, 2021 Greg Zaal 2 Comments

Smuggler’s Cove updates, team workshop, survey results

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Posted in: Dev Logs

Dev Log #07

October 6, 2021 Greg Zaal Leave a comment

A sneak peak at our upcoming “Smuggler’s Cove” project, custom ZIP downloads, new sponsors, and of course WIP assets.

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Posted in: Dev Logs

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