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Tag: Blender

Hidden Alley: A Community Project

March 7, 2023 James Ray Cock 4 Comments

Help us create a library of free and open 3D assets!

We want to work together as a community to create an Alleyway environment, filled with high quality props created by dozens of different artists.

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Posted in: Community Projects Filed under: 3D, Asset, b3d, Blender, cc0, Challenge, Community, Competition, contest, Environment, Game Engine, Outdoor, Poly Haven, project, Prop, Shack, Substance Painter

Photoscanned Texture Creation Process

September 1, 2022 Rico Cilliers 12 Comments

Introduction Welcome to this breakdown of our texture creation process. In this guide we will be going over our workflow…

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Posted in: how-to Filed under: 3dscanning, ArtEngine, Asset, b3d, Blender, darktable, PBR, photogrammetry, photoscanning, Poly Haven, rawtherapee, RealityCapture, textures, texturing, tiling, Unity

The Shed: A Community Project

August 3, 2022 James Ray Cock 10 Comments

We worked together with our community to create a garden shed environment, filled with high quality props created by dozens of different artists.

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Posted in: Community Projects Filed under: 3D, Asset, b3d, Blender, cc0, Challenge, Community, Competition, contest, Environment, Game Engine, Garden, Greenhouse, Land, Outdoor, Plants, Poly Haven, project, Prop, Shack, Shed, Substance Painter

Simple Prop Workflow

July 15, 2022 James Ray Cock 6 Comments

This is a very brief breakdown of the process I use to create a simple prop. I’ll go over what is meant by each step and share some useful resources along the way.

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Posted in: how-to Filed under: Asset, Blender, Breakdown, cc0, Engine, Game, Hammer, Poly Haven, Substance Painter, Wooden, Workflow

Smugglers Cove: Weigh Anchor and Hoist the Mizzen!

June 22, 2022 James Ray Cock Leave a comment

Smugglers Cove Assets now on the UE Marketplace.

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Posted in: News Filed under: Asset, b3d, Blender, cc0, Pirate, Poly Haven, Unreal Engine

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  • Removing the Tripod from HDRIs
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  • Hidden Alley: A Community Project
  • Dev Log #14
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