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Category: Dev Logs

Dev Log #22

October 15, 2024 Greg Zaal Leave a comment

We dive head first into game design, Namaqualand blooms, and we take a trip back to an old hilltop.

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Dev Log #21

June 20, 2024 Greg Zaal 4 Comments

Namaqualand is on its way, the moon is rising, fabric is unfurling, and astro-HDRIs are soon to be sparkling brighter than ever before.

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Dev Log #20

April 22, 2024 Greg Zaal Leave a comment

Progress on the moon, Namaqualand, modular assets, and plans for better geonodes assets.

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Dev Log #19

January 16, 2024 Greg Zaal 3 Comments

The Hidden Alley is here! Little Falls dries up, we’re making a box, and we went to the moon… lab.

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Dev Log #18

October 12, 2023 Greg Zaal Leave a comment

Wood, fabric, and the Pine Forest collection.

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Dev Log #17

August 15, 2023 Greg Zaal 3 Comments

We’re going to the desert! New scanning rigs, updates on WIP projects, BlenderKit integration and a photography workshop.

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Dev Log #16

June 14, 2023 Greg Zaal 3 Comments

Growing the team, project updates, new flash, and color calibration workflow

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Dev Log #15

April 13, 2023 Greg Zaal Leave a comment

Working on our first excursion, studio scans, our new community project, USD support, Epic’s Fab platform, and search stats.

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Dev Log #14

February 15, 2023 Greg Zaal 3 Comments

Solar power for our new office, shed progress + the next community project, pine forest collection progress, asset rigs, home banner and non-square textures.

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Dev Log #13

December 12, 2022 Greg Zaal 2 Comments

2022 by the numbers, plans for 2023, Shed progress, new camera gear & a winter trip.

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Posted in: Dev Logs

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