We dive head first into game design, Namaqualand blooms, and we take a trip back to an old hilltop.
Namaqualand is on its way, the moon is rising, fabric is unfurling, and astro-HDRIs are soon to be sparkling brighter than ever before.
Progress on the moon, Namaqualand, modular assets, and plans for better geonodes assets.
The Hidden Alley is here! Little Falls dries up, we’re making a box, and we went to the moon… lab.
Wood, fabric, and the Pine Forest collection.
We’re going to the desert! New scanning rigs, updates on WIP projects, BlenderKit integration and a photography workshop.
Growing the team, project updates, new flash, and color calibration workflow
Working on our first excursion, studio scans, our new community project, USD support, Epic’s Fab platform, and search stats.
Solar power for our new office, shed progress + the next community project, pine forest collection progress, asset rigs, home banner and non-square textures.
2022 by the numbers, plans for 2023, Shed progress, new camera gear & a winter trip.