Work with us to create a library of free and open 3D assets!
Amidst the urban hustle, concealed by concrete, a gap in the shadows opens to reveal a forgotten and overlooked charm.
The Hidden Alley is a community project whereby our community has helped us to create amazing high quality assets.
An environment was then formed around those assets to highlight the fantastic work that everyone has done.
We want to thank everyone who took part as well as the Prize Providers for making this project a success.
Gallery
Credits:
Special thanks to the Prize Providers who helped us give something back to all of the winners:
Graswald
High-quality nature assets to bring life into your virtual worlds.
Three one month subscriptions
Value: $10 each
CG Boost
You pick from any of the courses currently offered
6 copies avaliable
Value: $60 Each
Flip Fluids
Powerful liquid simulation in Blender
3 copies available
Value: $76 each
UVPackmaster 3
An efficient and fully-featured UV packing engine for Blender
3 copies available
Value: $44 each
Blender Secrets
Tips and mini-tutorials to improve your Blender workflow
4 copies available
Value: $40 each
Creative Shrimp
You pick from any of the courses currently offered
5 copies available
Value: $49 each
Upcoming CG Masterclass course
Learn how to build high quality 3d environments in Blender
3 copies available
Value: $49 each
RenderStreet
Next generation render farm for Blender & Modo
Two one month subscriptions (Full options)
Value: $420 each
Hard Ops / Boxcutter
Non-destructive hard surface suite for Blender
4 copies available
Value: $38 each
Gaffer
Lighting & HDRI manager for Blender
3 copies available
Value: $19 each
Fox Renderfarm
Powerful Render Farm Service
3 coupons available
Value: $100 each
Archive of original posts below:
The results are in…
Our second community project has yielded really great results!
We received 51 asset submissions from 35 amazing artists.
We want to thank everyone who took the time to vote and to everyone who was involved in any way, no matter how small. Thank you to everyone who participated.
Even if you did not win, we are humbled by your support and dedication!
A HUGE thank you to all of the Prize Providers who have provided such an amazing pool of resources for the winners to choose from and consequently helping us give back to the participants.
The Prize Providers sponsored so many resources in fact that, Every single winner will be receiving at least one prize with some winning more!
Congratulations to all the winners!
I am sure many of you have been waiting in anticipation of these results…. and so… Here they are…
Top 10
In no particular order here are the rest of the winners.
Light Socket by Josh Dean Trash Cans by GurJas Studios Boom Box by Thomas Paul Steel Wheel by John Hutcheson Security Camera 01 by Alexander Otterbeck Spray Paint Cans by Riley Queen Iron Gate by Josh Dean Modular Metal Drain by Maxim Domnin Street Lamp 02 by Josh Dean Street Lamp 01 by Josh Dean Fire Hydrant by Gonçalo Felício Security Light by Maximilian Schuster Water Manhole Cover by Raunox Old Tyre by MP Saber by Ulan Cabanilla Barrel Stove by MP
What happens now?
All the winners will receive emails with relevant information on how to receive their prizes and their assets will be uploaded to the Poly Haven Library over the coming weeks.
Creation of the Hidden Alley scene will also continue to take place. If anyone still wants to make asset contributions for the environment you are more than welcome to do so though our contribute page here: Contribute your asset
Archive of original post below:
Hidden Alley: A Community Project
Our previous community project, The Shed, was a major success! Special thanks to all the fantastic artists who took part and helped stock the Shed full of amazing high quality props.
Check out the final Shed scene here
So then, lets do another one!
Introducing: The Hidden Alley
We want to work together as a community once again and this time to create an Alleyway environment, filled with high quality props created by dozens of different artists (like you!)
We want you to make props that would fit the alleyway theme. We’ll create an environment for these props to go in, and share all the assets openly on polyhaven.com, along with the final scene itself.
Though we have over $2000 worth of prizes to reward to the best artists, this project is at it’s core about building a library of free content for everyone.
Theme
What is the Hidden Alley?
Tucked between towering buildings, hiding in plain sight, lies a dark and narrow alleyway. It’s easily missed by the hurried crowds and noisy traffic that rushes on by. The ground is littered with discarded items and debris. However, despite its unkempt appearance, it has a certain charm that attracts those brave enough to explore its depths.
Whatever might fit a scene like this, we’ll find a place for it.
Create as many assets as you like, however only your top 3 will be eligible for prizes. Just remember that quality matters more than quantity.
There are a few requirements to assets we can accept:
- They have to be your own original creation.
- They have to be able to be published as CC0 (more on this further down).
- They have to be consistent with the standards and quality of the models currently on the site.
Prizes!
A Very Special thanks to all the prize providers helping us give back to you.
Graswald
High-quality nature assets to bring life into your virtual worlds.
Three one month subscriptions
Value: $10 each
CG Boost
You pick from any of the courses currently offered
6 copies avaliable
Value: $60 Each
Flip Fluids
Powerful liquid simulation in Blender
3 copies available
Value: $76 each
UVPackmaster 3
An efficient and fully-featured UV packing engine for Blender
3 copies available
Value: $44 each
Blender Secrets
Tips and mini-tutorials to improve your Blender workflow
4 copies available
Value: $40 each
Creative Shrimp
You pick from any of the courses currently offered
5 copies available
Value: $49 each
Upcoming CG Masterclass course
Learn how to build high quality 3d environments in Blender
3 copies available
Value: $49 each
RenderStreet
Next generation render farm for Blender & Modo
Two one month subscriptions (Full options)
Value: $420 each
Hard Ops / Boxcutter
Non-destructive hard surface suite for Blender
4 copies available
Value: $38 each
Gaffer
Lighting & HDRI manager for Blender
3 copies available
Value: $19 each
Fox Renderfarm
Powerful Render Farm Service
3 coupons available
Value: $100 each
That’s 39 prizes with a total value of $2,760!
The project will conclude on the 22nd of May. After that, the artists whose assets are accepted will vote alongside our patrons for the top creations and winners will get to choose from the pool of available prizes.
The artist in first place will get first pick from the prize pool; after that, second place will then pick from the remaining prizes; third place will pick after that; then fourth… until there are no prizes left.
As a participation prize, all artists whose props were accepted (including those who didn’t win any prizes) will be given our Poly Haven Asset Browser Add-On for Blender, or alternatively access to Poly Haven’s Nextcloud server which contains all our assets, as well as a special role on our Discord server.
How to enter
We have a public Trello board where you can share the progress of your asset, ask for feedback and Submit your asset (more on this further down). This is meant to serve as the central hub of the project where we can track the progress of each others work and help each other with feedback and constructive criticism.
- Read the rules and requirements below.
- Pick an idea for a prop that would fit in an Alleyway environment.
- Create this prop in a photorealistic style.
- Don’t use any resources that would mean your prop could not be published as CC0 (more info below).
- Make sure your creation is fit to be used by other people (e.g. good UVs, topology, baked texture maps, etc).
- Share your work in progress on the Trello Board and gather feedback from other artists to make your work better.
- When you’re done, Move your card over to the “Submit your asset” list and follow the provided checklist.
- Fill in the Submission Form.
Work together
There is no reason to work in isolation. We have a special section on our Discord where during the course of the project we’ll be hanging out in a voice chat while working on our own assets and the scene.
We highly recommend sharing your progress on forums or other Discord communities. This way you can get feedback from outside of our little community too, and help spread the word about the project.
Don’t know what to make?
Don’t worry! We have created a list of ideas which can be found on the Trello board.
Having too many of the same kind of prop may not be as useful as having lots of different things, but don’t let that discourage you from making whatever it is you feel like making 🙂
Here’s a simple prop workflow that you can check out as an example of the kind of thing we’re looking for.
Rules
It is of utmost importance that your assets can legally be published as CC0. This means submissions that include any copyrighted content of any kind will be rejected. See more in the FAQ below.
- All entries must be original works.
- In order to help us verify your work we will need you to provide a list of all the sources or information regarding any resources you had used that you did not make yourself. This includes which texture resources you used on your 3D model.
- We encourage you to favor quality over quantity, though there is no limit to how many assets you can submit. Each prop should be a separate submission.
- Any software can be used as long as the work that is produced allows it to be released as CC0.
- 3D scanned assets will be allowed as long as the asset does not include any copyrighted or trademarked material and meets the requirements below.
Asset requirements
Ultimately Poly Haven is striving for quality over quantity so we have to be quite specific about the technical requirements and level of quality that we publish.
- Assets should be photorealistic, suitable for next-gen game engines and visual effects. Please get feedback and critique from other artists before submitting your work.
- Assets should be in real-world scale, with rotation and scale applied.
- Fully UV unwrapped and textured with standard PBR maps. Minimum 4k resolution textures.
- Any procedural shaders should be baked down to a simple set of PBR Maps/images so as to be compatible with any 3D software.
- If you have used Substance to texture your asset, you are encouraged to include the Substance file in the submission as this helps us with processing the asset.
- Use only custom original textures painted specifically for your asset, or textures that are already CC0/public domain compatible. There is a list of resources like this on the Trello board.
- This means content from popular sites like textures.com or Poliigon cannot be used.
- Working with built-in tools and procedural textures (e.g. in Substance) is fine, as long as they are baked to the UVs of your model and not shared on their own.
- If in doubt, read the terms of use or license agreement of the resource you’re using, or ask on our Discord.
- You will be required to share a list of links to the resources you used so we can validate this.
- 3D scanned assets should be reasonably retoplogized and include a full set of PBR maps (diffuse/albedo, roughness, AO, normal, displacement and metalness if applicable).
- Assets must be provided in “.blend” format. If Blender is not your software of choice, check some tutorials on how to import your asset into Blender and make sure it looks the way you want it.
If you’d like to make our lives easier, take a look at our Technical Standards document for more details on what we we’ll need before we publish it on polyhaven.com.
FAQ
Can I submit multiple assets?
Please do! Create as many assets as you like, however only your top 3 will be eligible for prizes. This is to ensure that quality is favored over quantity.
If you submit multiple assets that are very similar (e.g. Small geometry tweaks or minor texture changes ) we might consider them as a single asset.
Can I use images from Pixabay/Unsplash?
These two websites do not actually use the CC0 license, but their licenses are similar enough to CC0 that for most images (except for those depicting a recognizable person or trademark) you may incorporate them in your assets. Just read their license terms carefully to ensure you’re abiding by them, and then in our submission form provide a link to the image(s) you used so that we can verify your source and credit the author (which is not technically required, but is nice to do and builds trust with our users).
For other similar sites, make sure their license is similarly lenient – if you’re not sure just ask in the comments below or on Discord and we’ll check it out.
Note that textures from popular sites like textures.com and Poliigon are not compatible with the CC0 license and cannot be used. For any other sites, read their licenses very carefully.
Can I use public domain resources in my assets?
Yes. Although CC0 is not exactly the same as public domain and it’s not possible to apply the CC0 license to existing public domain content outright (re-licensing it), it is possible to use that content as part of a greater design and release that new work (a derivative) under a new license. Just make sure the image in question is actually in the public domain, and not simply “free”.
You will still need to provide a list of sources for any included public domain works.
What happens if I use copyrighted resources as part of my asset?
If you tell us about it, then we will unfortunately have to reject your submission. If you don’t tell us, that would be plagiarism. If you don’t include any sources, we assume that your asset is completely your own original work, and will publish it as CC0 on Poly Haven. Despite us publishing your creation, you are the one licensing your creation as CC0 and remain legally responsible for it. If it’s later discovered that your design is plagiarized, we will immediately remove it and provide your contact information to the party raising the dispute.
Info and Links
- Poly Haven Discord server invite: Discord
- Contest submission: Submit your asset here
- Community Project Trello Board: Trello Board
- Poly Haven Documentation: Poly Haven Wiki
- Learning resource: Simple prop workflow
- Poly Haven 3D Model Standards: Technical Standards document
Will decals such as cracks count as an object or is it meshes only?
Hey Levi!
Currently we don’t support decals on the site however if the decals were significant enough and could be supplied under our model selection we might allow it.
Very excited
So exciting, can’t wait to see all the submissions!
This is one of the most insightful articles I’ve come across in a while. Your expertise is evident.