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Author: Greg Zaal

Dev Log #04

May 31, 2021 Greg Zaal 3 Comments

Bulk asset processing, upload tools, prep, organization, and books!

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Posted in: Dev Logs

Dev Log #03

April 30, 2021 Greg Zaal 2 Comments

Closed beta, eye candy, and upcoming assets.

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Posted in: Dev Logs

Dev Log #02

March 30, 2021 Greg Zaal 3 Comments

Website progress, latest assets and upcoming content!

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Posted in: Dev Logs

Dev Log #01

February 26, 2021 Greg Zaal Leave a comment

New hardware all around, AdSense issue explained, upcoming models, textures and HDRIs.

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Posted in: Dev Logs

Dev Log #00

January 26, 2021 Greg Zaal Leave a comment

What’s been going on in the first few months of Poly Haven.

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Posted in: Dev Logs

How to Create High Quality HDR Environments

February 21, 2019 Greg Zaal 33 Comments

My goal with this series of articles is to explain everything I’ve learnt about creating HDRIs in order to try…

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Posted in: how-to

How to Shoot the Sun and Avoid Clipping

Greg Zaal 7 Comments

This post continues from our main HDRI workflow article: https://blog.polyhaven.com/how-to-create-high-quality-hdri As you know, it is absolutely imperative that the light…

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Posted in: how-to

Camera Gear for HDRIs

Greg Zaal 5 Comments

This post continues from our main HDRI workflow article: https://blog.polyhaven.com/how-to-create-high-quality-hdri Perhaps one of the most common questions I get asked…

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Posted in: how-to

What is Clipping?

December 6, 2018 Greg Zaal 2 Comments

If you understand the difference between using a JPG file and a HDR/EXR file for an HDRI, then you already…

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Posted in: how-to

An Unbelievable First Month – Stats, Reports, etc.

November 20, 2017 Greg Zaal 3 Comments

The busy first month of the new site has already passed with outstanding and unexpected success. In fact, it was so…

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Posted in: News

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