It’s dark, It’s dusty, But it’s home to all sorts of amazing props. It’s… The Shed.
The Shed was a community project whereby our community helped us create over 40 amazing high quality assets.
An environment was then created around those assets to show off the fantastic work that was created.
We want to thank everyone who took part in making this project a success.
Want to work alongside some amazing artists and help create a project like the Shed?
Take part in our current Community project: The Hidden Alley
Gallery
Credits:
Special thanks to the Prize Providers who helped us give something back to all of the winners:
Graswald
High-quality nature assets to bring life into your virtual worlds.
Red Giant
Tools for filmmaking and motion graphics
Flip Fluids
Powerful liquid simulation in Blender
UVPackmaster
An efficient and fully-featured UV packing engine for Blender
Cubic Worlds
Learn how to tell your stories with low poly animations in Blender
Substance Painter Launch Pad
Level up your texturing skills in Substance Painter
Creating 3d Environments
Learn how to build high quality 3d environments in Blender
RenderStreet
Next generation render farm for Blender & Modo
Photogrammetry Course
The most complete course for making hyper-realistic 3d assets from photos
Procedural Texturing: Blender Master Class
Master procedural texturing in Blender with node export Luca Rood
Hard Surface Rigging in Blender
The beginner’s guide to mechanical rigging
50 Modeling Issues From Hell
The solution to the most common 3d modeling problems in Blender
One Click Damage
Procedural mesh damage tool
Cracker
A quick way to cracks
Gaffer
Lighting & HDRI manager for Blender
Armor Paint
Node based PBR texture painting software
The results are in…
Our first 3D model competition has been a major success!
We received almost 100 asset submissions from more than 50 amazing artists.
Thank you to everyone who took the time to vote, everyone who was involved in any way no matter how small and thank you to everyone who participated!
Even if you did not win, we are humbled by your support and dedication!
And of course… A HUGE thank you to all of the Prize Sponsors who have provided such an amazing pool of resources for the winners to choose from.
So many in fact that, Every single winner will be receiving at least one prize with some winning more!
Congratulations to all the winners!
I am sure many of you have been waiting in anticipation of these results…. and so… Here they are…
Top 10
In no particular order here are the rest of the winners.
Planter Pot by Amal Kumar Plastic Gallon by Rahul Chaudhary Rubber Duck by Plat251 Rusted Spade by Blemonade Rusty Can by Rahul Chaudhary Multi Planter Tray by Satyaki Mandal Sledgehammer by Dylan Guzman Hand Trowel by Satyaki Mandal Sungka Board by Ulan Cabanilla Tire Pump by Garrison Gager Wicker Basket by Kuutti Siitonen Wood Handle Flathead by Dylan Detwiller 3 Section Ladder by MP Cleaning Product Bottle by Kuutti Siitonen Compost Bag by Satyaki Mandal Crowbar by Alexander Otterbeck Dartboard by Satyaki Mandal Fireplace by Sebastian Platen Garden Gnome by Bhargav Kubal Garden Sprinkler by Amal Kumar Hand Cleanser Tin by Tom Phillips Handsaw by Konrad Szałankiewicz Watering Can by Charles Nderitu Kite Shield by Ulan Cabanilla Machete by Ulan Cabanilla LED Lightbulb by Josh Dean Picke by Dennis Halbeck Football by Amal Kumar Garden Gloves by Satyaki Mandal
All good things come to an end.
With the Shed Community project coming to a close.
We really want to thank everyone who has taken part, submitted work and also to everyone who helped others with what they were making.
We are blown away by the overwhelming amount of amazing work that was made for the project from so many talented people.
Thank you to everyone who stopped by on our discord too.
It has been awesome being able to meet, hangout and to work alongside you.
What happens next?
We take some time to look through all of the submitted work and assess each submission’s eligibility whilst preparing them for voting.
How will voting work?
For fairness we will create a standardized render for each asset which our patrons will then vote on to find the top creations and the winners will get to choose from the pool of available prizes.
The artist in first place will get first pick from the prize pool; after that, second place will then pick from the remaining prizes; third place will pick after that; then fourth… until there are no prizes left.
As a participation prize, all artists whose props were accepted (including those who didn’t win any prizes) will be given access to Poly Haven’s Nextcloud server which contains all our assets, as well as a special role on our Discord server.
What is happening to the “Shed Scene”
Once the voting is complete the assets will undergo preparation to be uploaded to the Poly Haven library. After this is complete, work on the scene will begin and we will start to build an environment to show off the work you have made.
If you have any further questions feel free to ask here, On our discord or you can message me privately at [email protected]
Original post below:
The Shed: A Community Project
Work with us to create a library of free and open 3D assets!
We want to work together as a community to create a garden shed environment, filled to the brim with high quality props created by dozens of different artists (like you!)
Though we have over $3000 worth of prizes to reward to the best artists, this project is also about building a library of free content for everyone.
We want you to make props that would fit the theme of a garden shed, workshop, or greenhouse. We’ll create an environment for these props to go in, and share all the assets openly on polyhaven.com, along with the final scene itself.
Imagine a loosely organized mess of garden tools, workshop equipment, paint brushes, toys or even a dart board.
Your imagination is the limit. Whatever might fit a scene like this, we’ll find a place for it.
Create as many assets as you like, the more you submit the more prizes you can potentially win. Just remember that quality matters more than quantity.
There are a few requirements to assets we can accept:
- They have to be your own original creation.
- They have to be able to be published as CC0 (more on this further down).
- They have to be consistent with the standards and quality of the models currently on the site.
Prizes!
Graswald Library
Nature assets, either Vol. 1 or Vol. 2
3 copies available
Value: $99 each
Red Giant
Tools for filmmaking and motion graphics
1 year subscription
Value: $689
Flip Fluids
Powerful liquid simulation in Blender
3 copies available
Value: $76 each
UVPackmaster 3
An efficient and fully-featured UV packing engine for Blender
3 copies available
Value: $39 each
Cubic Worlds
Learn how to tell your stories with low poly animations in Blender
3 copies available
Value: $59 each
Substance Painter Launch Pad
Level up your texturing skills in Substance Painter
3 copies available
Value: $59 each
Creating 3d Environments
Learn how to build high quality 3d environments in Blender
3 copies available
Value: $79 each
RenderStreet
Next generation render farm for Blender & Modo
2 x RenderStreet One subscriptions (one month, all options)
Value: $420 each
Photogrammetry Course
The most complete course for making hyper-realistic 3d assets from photos
2 copies available
Value: $59 each
Procedural Texturing: Blender Master Class
Master procedural texturing in Blender with node export Luca Rood
2 copies available
Value: $45 each
Hard Surface Rigging in Blender
The beginner’s guide to mechanical rigging
1 copy available
Value: $45
50 Modeling Issues From Hell
The solution to the most common 3d modeling problems in Blender
1 copy available
Value: $60
One Click Damage
Procedural mesh damage tool
2 copies available
Value: $14 each
Cracker
A quick way to cracks
1 copy available
Value: $14
Gaffer
Lighting & HDRI manager for Blender
3 copies available
Value: $20 each
Armor Paint
Node based PBR texture painting software
10 copies available
Value: $19 each
That’s 43 prizes with a total value of $3,367!
The project will conclude on the 19th of September. After that, our patrons will vote for the top creations and winners will get to choose from the pool of available prizes.
The artist in first place will get first pick from the prize pool; after that, second place will then pick from the remaining prizes; third place will pick after that; then fourth… until there are no prizes left.
As a participation prize, all artists whose props were accepted (including those who didn’t win any prizes) will be given access to Poly Haven’s Nextcloud server which contains all our assets, as well as a special role on our Discord server.
Working together
There’s no reason to work in complete isolation. We’d love for everyone to hang out and help each other with feedback and constructive criticism.
We have a special section on our Discord for this, and we’ll also be hanging out in a voice chat while working on our own assets for the shed during the course of the project.
We highly recommend sharing your progress on forums or other Discord communities. This way you can get feedback from outside of our little community too, and help spread the word about the project.
Don’t know what to make?
Don’t worry! We have created a list of ideas which can be found on this Trello board. We will be using this board to try and track contestant’s progress as well, so share your progress with us on Discord!
Having too many of the same kind of prop may not be as useful as having lots of different things, but don’t let that discourage you from making whatever it is you feel like making 🙂
Here’s a simple prop workflow that you can check out as an example of the kind of thing we’re looking for.
How to enter
- Read the rules and requirements below.
- Pick an idea for a prop that would fit in a garden shed environment.
- Create this prop in a photorealistic style.
- Don’t use any resources that would mean your prop could not be published as CC0 (more info below).
- Make sure your creation is fit to be used by other people (e.g. good UVs, topology, etc).
- Share your work in progress on forums and gather feedback from other artists to make your work better.
- When you’re done,
submit your asset here.
Rules
It is of utmost importance that your assets can legally be published as CC0. This means submissions that include any copyrighted content of any kind will be rejected. See more in the FAQ below.
- All entries must be original works.
- In order to help us verify your work we will need you to provide a list of all the sources or information regarding any resources you had used that you did not make yourself. This includes which texture resources you used on your 3D model.
- We encourage you to favor quality over quantity, though there is no limit to how many assets you can submit. Each prop should be a separate submission.
- Any software can be used as long as the work that is produced allows us to release it as CC0.
- 3D scanned assets will be allowed as long as the asset does not include any copyrighted or trademarked material and meets the requirements below.
Asset requirements
Ultimately Poly Haven is striving for quality over quantity – we’re not trying to be the next BlendSwap – so we have to be quite specific about the technical requirements and level of quality that we publish.
- Assets should be photorealistic, suitable for next-gen game engines and visual effects. Please get feedback and critique from other artists before submitting your work.
- Assets should be in real-world scale, with rotation and scale applied.
- Fully UV unwrapped and textured with standard PBR maps. Minimum 4k resolution textures. If you have a complex procedural shader, this should be baked down to a simple set of images so as to be compatible with any 3D software.
- Use only custom original textures painted specifically for your asset, or textures that are already CC0/public domain compatible. There is a list of resources like this on the Trello board.
- This means content from popular sites like textures.com or Poliigon cannot be used.
- Working with built-in tools and procedural textures (e.g. in Substance) is fine, as long as they are baked to the UVs of your model and not shared on their own.
- If in doubt, read the terms of use or license agreement of the resource you’re using, or ask on our Discord.
- You will be required to share a list of links to the resources you used so we can validate this.
- 3D scanned assets should be reasonably retoplogized and include a full set of PBR maps (diffuse/albedo, roughness, AO, normal, displacement and metalness if applicable).
- Assets must be provided in “.blend” format. If Blender is not your software of choice, check some tutorials on how to import your asset into Blender and make sure it looks the way you want it.
If you’d like to make our lives easier, take a look at our Technical Standards document for more details on what we we’ll need before we publish it on polyhaven.com.
FAQ
Can I submit multiple assets?
Please do! The more assets you submit, the more prizes you can potentially win.
If you submit multiple assets that are very similar (e.g. Small geometry tweaks or minor texture changes ) we might consider them as a single asset.
Can I use images from Pixabay/Unsplash?
These two websites do not actually use the CC0 license, but their licenses are similar enough to CC0 that for most images (except for those depicting a recognizable person or trademark) you may incorporate them in your assets. Just read their license terms carefully to ensure you’re abiding by them, and then in our submission form provide a link to the image(s) you used so that we can verify your source and credit the author (which is not technically required, but is nice to do and builds trust with our users).
For other similar sites, make sure their license is similarly lenient – if you’re not sure just ask in the comments below or on Discord and we’ll check it out.
Note that textures from popular sites like textures.com and Poliigon are not compatible with the CC0 license and cannot be used. For any other sites, read their licenses very carefully.
Can I use public domain resources in my assets?
Yes. Although CC0 is not exactly the same as public domain and it’s not possible to apply the CC0 license to existing public domain content outright (re-licensing it), it is possible to use that content as part of a greater design and release that new work (a derivative) under a new license. Just make sure the image in question is actually in the public domain, and not simply “free”.
You will still need to provide a list of sources for any included public domain works.
What happens if I use copyrighted resources as part of my asset?
If you tell us about it, then we will unfortunately have to reject your submission. If you don’t tell us, that would be plagiarism. If you don’t include any sources, we assume that your asset is completely your own original work, and will publish it as CC0 on Poly Haven. Despite us publishing your creation, you are the one licensing your creation as CC0 and remain legally responsible for it. If it’s later discovered that your design is plagiarized, we will immediately remove it and provide your contact information to the party raising the dispute.
Info and Links
- Poly Haven Discord server invite: Discord
- Contest submission:
Submit your asset here - Community Asset Contest Trello Board: Trello Board
- Learning resource: Simple prop workflow
- Poly Haven 3D Model Standards: Technical Standards document
Will there be a place to see all accepted assets so we can try and not model the same type of asset? Also to just see kind of what has been accepted and see the engagement from the community! Thanks so much for hosting this!
Hi! Checkout the trello board mentioned in the post above. I will be trying to keep that up to date with what people are working on. – It will be updated again shortly.
So this means we could use Poly Haven CC0 materials on models submitted in the contest, right?
Hi Ian!
Yes, You are more than welcome to use our and any other cc0 texture resources on the assets.
is it okay to add a rig to any asset with wheels?
Hi Levi, You are welcome to rig an asset however we cannot promise if the asset accepted, that it will be published with the rig for consistency reasons.